USMC Attack Action
almost 2 years ago
– Sat, Aug 17, 2024 at 05:51:11 PM
After completing the Move Sub-Phase, the player next moves on to the Action Sub-Phase. As noted in the last Update, the number of actions available to the player is determined by the Difficulty Level selected.
The most important action is Attack.
To be able to make an Attack, a USMC counter must have Line of Sight to the target IJA counter.
This is determined by matching a letter below the Combat Position of the USMC counter taking the Attack action with the corresponding letter below the Attack Position the target IJA counter occupies. So, A matches with A, B matches with B and so on.
From the rulebook:
Different counters using different weapons have limitations on which Attack Positions they can target.
Only the Machine Gun and Artillery can target the entry Attack Position. However, due to the proximity to the Marine lines, Artillery cannot target the front-line Attack Positions. The 37mm Anti-tank gun can be used to target the Tank counter in the entry Attack Position.
Resolving an Attack
Resolving an attack is as simple as rolling a number of d6 die equal to the Attack Value of the USMC counter or Weapon counter. Compare each result to the Defense Value of the target IJA counter. If at least one result is equal to or greater than the Defense Value of the IJA counter, that counter is destroyed.
Out of Ammo
If, when resolving an Attack, the player rolls a natural '1', that USMC counter is Out of Ammo. Ammunition was in very short supply during the Battle of Henderson Field. An Out of Ammo result will require that counter to take the Reload action before it can use the Attack action again, though other actions can be selected.
From the rulebook: